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ARTWORLD – movement
We want to let the user be both able to move their Avatar with both the keyboard or by clicking with the mouse or by touch on a screen. Combining these modes of input proofs to be a bit tricky. Not in the least because moving by clicking proofs the be tricky in itself. Phaser…
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ARTWORLD – art styles background
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ARTWORLD – resize canvas
We want the game to be an ’empty’ canvas. The shape or size is not predefined. So when resizing the window (when possible), the window should show more of the world, leaving all the elements where they where. Phaser has a scale manager build in that handles different preferences This one is suitable for our…